We actually had a bug that allowed us to fight each other and we thought it was a lot of fun and we liked the fight engine so much that we decided to add versus mode with all the adventure elements. MK II just felt like the natural choice.īeing a Mortal Kombat game, did you feel obliged to include versus mode?
Kung Lao wasn't in MK I, but we could pick it up right after that and in MK IV he dies, so we couldn't really do that. We also wanted to use Liu Kang and Kung Lao and this was the best slot in the timeline. Why choose MKII as the background for Shaolin Monks?īetween me, Ed Boon and the lead designer at Midway LA, MK II was our favourite. We've kept a lot of the same people so the game is completely Mortal Kombat. Many of the previous MK art directors and animators are also involved.